![]() The game is simply begging to be played on a smartphone with improved HD graphics and a ‘touch-to-play’ mechanic. The unique ‘hover to play’ control system is great for the lazy gamer, and I believe the inverse would also be effective on a handheld device. Of course, the only way that you can really justify charging a small fee for the game is if it is available on the mobile device market, which brings me to the next possibility: touch-screen gameplay. I would be more inclined to accept an up-front purchase of the game for a small fee than to hand over cash after feeling like I was forced into doing so. ![]() ![]() You can just as easily play games of equal, if not better quality on an entirely transaction-free basis, so NinjaKiwi may need to rethink their financial approach to Battle Panic 2. Now, I see myself as particularly tight-fisted and averse to spending cash, but even the most open-minded and open-walleted of gamer would be insulted at this game’s method of hand-forcing, not to mention the fact that the game as a whole really isn’t of a great enough stature or quality to warrant spending money on. At this point, the only way to become unstuck is to fork out the Benjamins, Elizabeths, or whatever your country’s currency on upgrades in order to stand a chance at progressing further. Aside from the tiny ‘buy points’ button tucked into the corner of the upgrades menu, the game gives little indication of the need to spend real money, and instead allows you to find out the hard way after having spent muchos time working through normal mode and reaching a sticking point in Hard Mode. This brings me onto the issue that is inextricably linked with the difficulty, and this is the underhanded nature of the game’s attempts at getting you to spend your cash. It isn’t the difficulty of the game itself that I’m concerned with, but rather the game’s use of it to encourage players to spend money. Hard mode of course ups the stakes a little, but eventually becomes too difficult to bear, that is unless you happen to have the desire to spend some real-life money on extra upgrade stars and resources to help your efforts.Ĭranking up the difficulty to such an extent that even hard mode cannot be beaten by those with fairly tight wallets (which, let’s be honest, is 95% of gamers out there) is somewhat of a cheap move by the developers that can turn out to be an expensive burden for the player. Normal mode serves its purpose as an introductory hand-holding session, and if anything is too easy, allowing you to work your way through the entire game without even breaking a virtual sweat. The first issue with the original Battle Panic is probably its biggest pitfall, and comes in the form of the game’s difficulty levels. A game combining strategic elements of tower defense with real-time battles and a unique mouse-hover control system, Battle Panic isn’t particularly original, but its individual elements combine to form a refreshing take on the real-time strategy style, so is a sequel in the realms of possibility? If it is, then there are a few improvements that could be made to ensure that NinjaKiwi continue their streak of game-development greatness. Our gratitude to NinjaKiwi can only continue to grow, this time from the seedlings of their defensive real-time strategy offering, Battle Panic. ![]() As far as habits go, it most definitely isn’t the worst: this habit has brought us titles like the quirky Bloons Tower Defense 5 and the apocalyptic SAS Zombie Assault TD, and for this we should be eternally thankful for NinjaKiwi having made the world of tower defense a noticeably better place. Ninjakiwi have a habit of being responsible for laying down some damned fine flash games on the internet for us all to enjoy. Battle Panic 2 Game has not yet been developed, but the speculation about the sequel below is the next best thing,as is playing one of our other games below: Battle Panic 2 – Thoughts and feelings pertaining to a possible sequel It’s Fairly Relaxed, Actually
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